Computer Game Design and Programming Fall 2013

Course Number: 
CSCI 4455
Principles, techniques, and design of computer games. Graphic game engines, modeling, motion, AI and interaction; sound design and synthesis; real-time software and hardware issues. May be taken for graduate credit. This course was previously known as CSci 191.

Fridays 6:10 pm - 8:40 pm 08/26/13 - 12/07/13
Classroom: 725 23rd Street NW 411
Instructor: Dr. Juman Byun

Group articles

Friday, December 6, 2013 - 6:00pm

Festival of Animation will be held in Tompkins Hall 201.
Our class will have about 60 seconds or less per presentation.

Friday, November 22, 2013 - 6:10pm

We'll test few of your games and get some constructive critique from your peers as well as me.

Friday, November 8, 2013 - 6:10pm

Game Maker Studio (GMS) has five major collision detection functions.

Friday, October 25, 2013 - 6:10pm

We are going to continue to enhance the platformer.

  • Block Design
  • Touch User Interface (UI) Design
  • Boundary Conditions
  • Camera Moves

Friday, October 18, 2013 - 6:10pm

Will implement Newtonian physics

Friday, October 11, 2013 - 6:10pm

Friday, October 4, 2013 - 6:10pm

In addition to scores, gamers are encouraged to play on when given rewards.

  • Power-Ups: more power to you
  • Multiplayer: some enjoy social aspect of game play

Friday, September 27, 2013 - 5:32pm

We will design a level with the following features

  • Gradually Increased Difficulty
  • Large Room
  • 3D illusions using movement of clouds
  • Enemy Activation Condition


Computer Game Design and Programming Fall 2013 members