Computer Game Design and Programming Fall 2013

Course Number: 
CSCI 4455
Principles, techniques, and design of computer games. Graphic game engines, modeling, motion, AI and interaction; sound design and synthesis; real-time software and hardware issues. May be taken for graduate credit. This course was previously known as CSci 191.

Fridays 6:10 pm - 8:40 pm 08/26/13 - 12/07/13
Classroom: 725 23rd Street NW 411
Instructor: Dr. Juman Byun

Group articles

Friday, September 20, 2013 - 6:10pm

Randomized props e.g. cloud, terrain
Camera moves (scrolling)

Friday, September 13, 2013 - 6:10pm

We have created a playable game. In terms of the entire development cycle, we made a prototype.
This game, however, is not quite ready for prime time. In order to release a game to the general public, there are minimal features we have to implement. Today, we are going to start implementing these UIs.

  • title screen
  • end screen
  • re-start screen
  • game-over screen
  • boundary condition safeguards

In addition, more features should be added to make the game more interesting to play and also lower the barrier to entry:

Friday, September 6, 2013 - 6:10pm

Refinement of your first game
We are going to add some more features that are going to make your game more fun such as:

Respawning more enemnies
Fun is a very subjective measure. So, we will let the class determine which features should be implemented first.

Friday, August 30, 2013 - 6:10pm

We are going to create a playable game. Yes, today, not next week, not tomorrow.


Computer Game Design and Programming Fall 2013 members