Computer Game Design and Programming Fall 2016

Course Number: 
CSCI 4455

Principles, techniques, and design of computer games. Graphic game engines, modeling, motion, AI and interaction; sound design and synthesis; real-time software and hardware issues. May be taken for graduate credit.

Once upon a time, people used to have to master multiple disciplines before they can create a most basic game. Those days are over.

Advancement of technologies allow us to focus on the game design itself as opposed to plumbing underneath. Anyone with a computer can indeed create fun, professional games as computing environment becomes more user-friendly and more tools are available than ever before. Thus, this class does not require any prerequisite. In other words, this class is geared towards those whom have no prior game development experience.

Do not be fooled by the low barrier of entry, though. We will face plenty of challenges.

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Computer Game Design and Programming Fall 2016 members